Went into my BIOS yesterday to check out the hardware monitor. Sure enough, the +3.3V rail was reporting at around 2.6V. Normal voltage variance is considered to be ±5%. Ouch. x.x
After an unexpectedly long trip to the computer store (I could see it from the freeway I always take, but I still managed to get totally lost and, naturally, didn't bother to ACTUALLY LOOK UP THE STREET ADDRESS. OH NO, THAT'S JUST OVERKILL. ME IS GUY, ME CAN FIND BY SIGHT, ME NO NEED GIRLY ADDRESSES OR DIRECTIONS), I came back and installed a nice Antec EA-430 power supply, and my system's been running smoothly ever since. Let's just hope this one *stays* nice... I did a token bit of research, and Antec seems to be a good brand to go with. If nothing else, it is supposed to be more efficient, as it's 80 PLUS certified.
In other news, trying to design with layered alphas in SL is very headache-inducing. Especially when you have to account for the different LOD levels. ESPECIALLY when each new SL build seems to ever-so-slightly change the way in which alpha-sorting is calculated. Blech.
Well, actually, I did come across a bit of a pleasant surprise last night in that regard. I'm not sure if this behavior is new to the FL viewer, but it seems that if you create an object consisting of two differently-sized alpha spheres at the same position, the outer one will always render on top of the inner one. Any viewing angle, any viewing distance. Which really excited me, until I discovered that this rule totally goes out the window once you attach said object to your avatar. AARARARRRRHRRGRHSRGHGHGHJSHXFJHGFDSGJLK
** strangles many things **
Think I'm gonna bug-report this. If they can make the attachment's sorting behavior consistent with that of normal objects... oooh. That would be nice. That would be VERY nice.
In other, other news, I'm getting hungry. I should fill myself with lunch.